Author Archives: Potate

Concept: King Arthur as a Shoot-em-up

This is something I thought of several years ago, if the “date modified” on the adjacent text files is to be believed. In short, it’s a hypothetical shoot-em-up based on the story of King Arthur and his Knights of the … Continue reading

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Concept: Ultra Smash Bros. (Part 4: Modes and Settings)

Now I’ll discuss the modes you’d be able to play in Ultra Smash Bros., and the stuff you could mess with in the options menu. This part is very technical, so there isn’t a lot of creative writing to keep … Continue reading

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Concept: Ultra Smash Bros. (Part 3: Stages and Items)

In this article, I’ll be going over the stages and items I’d want to see in another Super Smash Bros. game. We’ll start with the stage concepts…

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Concept: Ultra Smash Bros. (Part 2A: More Bosses)

One of the boss battles I wanted to go over has a lot of stuff to explain, which is why I held it over for another post. No sense in stuffing an entire 400kb text file’s worth of info in … Continue reading

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Concept: Ultra Smash Bros. (Part 2: Bosses)

In this part, I’ll be describing some of the boss battles I’d want to see in another Super Smash Bros. game in excruciating detail, along with their attacks, and some other things. For one thing, you wouldn’t have to weaken … Continue reading

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Concept: Ultra Smash Bros. (Part 1: New Characters)

Several times I’ve brought up my enormous backlog of game concepts, varying in length from just names and the basic gist, to pages upon pages upon pages of conjecture. One of the biggest piles of babble is an idea I … Continue reading

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(Potate) What I'd Like to See in Minecraft

I recently took the time to play the nowhere-near-finished game known as Minecraft. In a way it reminds me of Miner Dig Deep, an X-Box Live indie title where you just carve out a mine of your own to dig … Continue reading

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Perturbed Ramblings: Ys Seven

Am I the only one who feels like both the summer and the summer games drought went by shockingly quickly? Whatever the case, among the PSP’s recent offerings was Ys Seven, the latest in Falcom’s infamously-hard series of action RPGs … Continue reading

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Concept: Megaman Battle Network Online

In some of my spare time, I write up and expand on a series of concepts for games I’ve been mulling over for quite some time. There’s about 90 of them so far, though a lot are just one line … Continue reading

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Review: Perplexing PC Platformers

Ever notice how a very large percentage of indie PC games tend to be 2-D platformers? And that a lot of those platformers happen to be non-linear or Metroidvania-ish in nature? This article will be covering a selection of the … Continue reading

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