Category Archives: VGZ Editorials

Concept: King Arthur as a Shoot-em-up

This is something I thought of several years ago, if the “date modified” on the adjacent text files is to be believed. In short, it’s a hypothetical shoot-em-up based on the story of King Arthur and his Knights of the … Continue reading

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Watch it again: Danny Ledonne’s Playing Columbine

Ran across this movie looking for something to watch on Netflix instant.  It was originally released in 2008 but I’m sorry to say I’d never heard of it until now. A brief synopsis: In 2005, Danny Ledonne made a game … Continue reading

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Concept: Ultra Smash Bros. (Part 4: Modes and Settings)

Now I’ll discuss the modes you’d be able to play in Ultra Smash Bros., and the stuff you could mess with in the options menu. This part is very technical, so there isn’t a lot of creative writing to keep … Continue reading

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Concept: Ultra Smash Bros. (Part 3: Stages and Items)

In this article, I’ll be going over the stages and items I’d want to see in another Super Smash Bros. game. We’ll start with the stage concepts…

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My Sunday Spoonful of Salt: Dammit Nintendo

[Update 6/21: 5 hours after talking with a customer service rep, I received an e-mail stating I actually would be receiving a soundtrack.  Considering that it was a Sunday and the bulk of calls they must have gotten, color me … Continue reading

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Concept: Ultra Smash Bros. (Part 2A: More Bosses)

One of the boss battles I wanted to go over has a lot of stuff to explain, which is why I held it over for another post. No sense in stuffing an entire 400kb text file’s worth of info in … Continue reading

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Concept: Ultra Smash Bros. (Part 2: Bosses)

In this part, I’ll be describing some of the boss battles I’d want to see in another Super Smash Bros. game in excruciating detail, along with their attacks, and some other things. For one thing, you wouldn’t have to weaken … Continue reading

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Concept: Ultra Smash Bros. (Part 1: New Characters)

Several times I’ve brought up my enormous backlog of game concepts, varying in length from just names and the basic gist, to pages upon pages upon pages of conjecture. One of the biggest piles of babble is an idea I … Continue reading

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Closing the Book on the DS: Recommendations and Retrospectives (part 2)

The DS Middle Ages (2007-2008) A link to my previous post, “the early years 2004-2006” 2007.  The DS, bloated with success like some pregnant shark, has already attracted countless schools of third party remora eels looking for that sweet casual … Continue reading

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Closing the Book on the DS: Recommendations and Retrospectives

There’s no escaping it: Nintendo’s handheld console circle of life will always continue.  Another wonderful techbaby is born and the plastic landfills are crushed down to make room for the freshly obsolete.  But what a life it’s been for our … Continue reading

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